First bomber unit, available in the Atomic era.
First bomber unit, available in the Atomic era.
Return
Return
Space
Space
+1 MP when start in open terrain.
+1 MP when start in open terrain.
Information era Bomber upgrade.
Information era Bomber upgrade.
All terrain costs 1 [ICON_Movement] Movement.
All terrain costs 1 [ICON_Movement] Movement.
Shift
Shift
Backspace
Backspace
Ancient era primitive horseback warrior.
Ancient era primitive horseback warrior.
Not affected by ZOC.
Not affected by ZOC.
Print Scrn
Print Scrn
Cancel
Cancel
+2 MP when start in open terrain.
+2 MP when start in open terrain.
Ancient era primitive horseback archer.
Ancient era primitive horseback archer.
Cannot enter ocean hexes.
Cannot enter ocean hexes.
Control
Control
Egyptian unique Ancient era ranged unit that replaces the Heavy Chariot. 4 [ICON_Movement] Movement when starting in open terrain.
Egyptian unique Ancient era ranged unit that replaces the Heavy Chariot. 4 [ICON_Movement] Movement when starting in open terrain.
Pause
Pause
Cannot move then attack.
Cannot move then attack.
Ancient era primitive naval melee combat unit.
Ancient era primitive naval melee combat unit.
Allows melee units to attack walls.
Allows melee units to attack walls.
Esc
Esc
Greek unique Ancient era unit that replaces the Spearman. +10 [ICON_Strength] Combat Strength if there is at least one adjacent Hoplite unit.
Greek unique Ancient era unit that replaces the Spearman. +10 [ICON_Strength] Combat Strength if there is at least one adjacent Hoplite unit.
Prevents the unit from attacking.
Prevents the unit from attacking.
Tab
Tab
Scythian unique Classical era unit. Ranged unit with 4 [ICON_Movement] Movement with a [ICON_Range] Range of 1.
Scythian unique Classical era unit. Ranged unit with 4 [ICON_Movement] Movement with a [ICON_Range] Range of 1.
Left Shift
Left Shift
Bonus in combat in friendly territory.
Bonus in combat in friendly territory.
Alt
Alt
Sumerian unique Ancient era unit. Stronger than all other starting units. No penalties against anti-cavalry units. 4 [ICON_Movement] Movement if this unit starts in open terrain.
Sumerian unique Ancient era unit. Stronger than all other starting units. No penalties against anti-cavalry units. 4 [ICON_Movement] Movement if this unit starts in open terrain.
Left Control
Left Control
+10 Combat vs. anti-cavalry units.
+10 Combat vs. anti-cavalry units.
English unique Industrial era unit when Victoria is their leader. +10 [ICON_Strength] Combat Strength when fighting on a continent other that your capital's. No disembark cost.
English unique Industrial era unit when Victoria is their leader. +10 [ICON_Strength] Combat Strength when fighting on a continent other that your capital's. No disembark cost.
Allows melee units to bypass walls.
Allows melee units to bypass walls.
Left Alt
Left Alt
American unique Industrial era unit when Teddy Roosevelt is their leader. [ICON_Culture] Culture is earned from kills on their [ICON_Capital] Capital's continent. +10 [ICON_Strength] Combat Strength when fighting on Hills. Lower maintenance cost.
American unique Industrial era unit when Teddy Roosevelt is their leader. [ICON_Culture] Culture is earned from kills on their [ICON_Capital] Capital's continent. +10 [ICON_Strength] Combat Strength when fighting on Hills. Lower maintenance cost.
Right Shift
Right Shift
Roman unique Classical era melee unit that replaces the Swordsman. Can build a Roman Fort.
Roman unique Classical era melee unit that replaces the Swordsman. Can build a Roman Fort.
+1 Attack Range to nearby siege artillery.
+1 Attack Range to nearby siege artillery.
Right Alt
Right Alt
Norwegian unique Medieval era unit. 4 [ICON_Movement] Movement if this unit starts in enemy territory. +7 [ICON_Strength] Combat Strength when attacking and -7 [ICON_Strength] Combat Strength when defending.
Norwegian unique Medieval era unit. 4 [ICON_Movement] Movement if this unit starts in enemy territory. +7 [ICON_Strength] Combat Strength when attacking and -7 [ICON_Strength] Combat Strength when defending.
Right Control
Right Control
Japanese unique Medieval era melee unit. Does not suffer combat penalties when damaged.
Japanese unique Medieval era melee unit. Does not suffer combat penalties when damaged.
Unobstructed Sight
Unobstructed Sight
Left Mouse Button
Left Mouse Button
Norwegian unique Ancient era naval unit that replaces the Galley. Can pillage enemy coastal lands and capture civilians if adjacent using its coastal raiding ability. 4 [ICON_Movement] Movement while in coastal waters.
Norwegian unique Ancient era naval unit that replaces the Galley. Can pillage enemy coastal lands and capture civilians if adjacent using its coastal raiding ability. 4 [ICON_Movement] Movement while in coastal waters.
Right Mouse Button
Right Mouse Button
Chinese unique Medieval era unit. Ranged unit with a [ICON_Range] Range of 1 and high combat strength.
Chinese unique Medieval era unit. Ranged unit with a [ICON_Range] Range of 1 and high combat strength.
+5 Combat from Religious Orders
+5 Combat from Religious Orders
Middle Mouse Button
Middle Mouse Button

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