“无情者”哈拉尔的海军近战单位能够劫掠建筑和设施,并能俘获沿海地块的非军事单位。
Harald Hardrada's naval melee units can pillage buildings and improvements and capture civilian units on coastal lands.
古典时代支援单位。当抵近一座城市时,攻击方近战单位可以无视城墙,立即攻击该城。
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可在中立地区恢复损伤。
Can heal in neutral territory.
即使支援单位正在同战斗单位形成编队,也可以对其进行直接攻击。
Attack support units directly even if they are in a formation with a combat unit.
电气时代支援单位。使附近的有轰炸能力的单位+1[ICON_Range]射程。
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原子时代的防空支援单位。保护一格地块以内的单位免遭空袭。
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成为里斯本城邦的宗主国时,在水域中的[ICON_TradeRoute]商路无法被敌方单位劫掠。
While on a water tile, its [ICON_TradeRoute] Trade Route cannot be plundered by enemy units. Obtained when Suzerain of Lisbon city-state.
工业时代支援单位。能治疗相邻单位。
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信息时代的防空支援单位。保护一格地块以内的单位免遭空袭和核打击。
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进攻时+7 [ICON_Strength] 战斗力,防御时-7 [ICON_Strength] 战斗力。
+7 [ICON_Strength]Combat Strength when attacking, and -7 [ICON_Strength] Combat Strength when defending.
中古时代支援单位。需要军械库才能组建。能修建道路、堡垒以及飞机跑道等改良设施。
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强力的远古时代重型骑乘单位。如果在没有树林、雨林或丘陵的平坦地块上开始回合,可额外+1[ICON_Movement]移动力。
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如果回合开始时该单位在敌方领土上,+2 [ICON_Movement] 移动力。
+2 [ICON_Movement] Movement if this unit starts in enemy territory.
强力的中古时代重型骑乘单位。
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可以俘获战败敌人的海军舰艇。
Can capture defeated enemy naval vessels.
快速而强力的信息时代重型骑乘单位。
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当位于沿海水域时,+1 [ICON_Movement] 移动力。
+1 [ICON_Movement] Movement while in coastal waters.
成为普雷斯拉夫城邦的宗主国时,丘陵上的轻型和重型骑乘单位+5[ICON_Strength]战斗力。
+5 [ICON_Strength] Combat Strength to heavy and light cavalry on Hills when Suzerain of Preslav city-state.
快速的电气时代重型骑乘单位,能够无视控制领域(ZOC)。
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可以俘虏战败敌人的作战单位,并把他们转换成建造者。
Can capture defeated enemy civilization combat units and convert them to Builders.
远古时代海军近战单位。研发制图学之前只能在近海航行。
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移至珠穆朗玛峰自然奇观附近时,传教士、宗教审判官和使徒可以更快地穿越丘陵。
Missionaries, Inquisitors, and Apostles can move over Hills faster after moving adjacent to the Mount Everest natural wonder.
强大的工业时代近战海军单位。
Powerful Industrial era armored melee naval unit.
攻击后可移动。您的领土或与您领土相邻区域+5 [ICON_Strength] 战斗力。
Can move after attacking. +5 [ICON_Strength] Combat Strength in your territory or adjacent to your territory.
古典时期远程海军单位。研发制图学之前只能在近海航行。
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抵御远程单位时+10 [ICON_Strength] 战斗力,视野能穿过有特殊地形的单元格,可以在没有受到 [ICON_Movement] 行动减益的情况下穿过树林和雨林。
+10 [ICON_Strength] Combat Strength when defending against ranged units, can see through features, and can move through Woods and Rainforest without [ICON_Movement] Movement penalty.
原子时代的海军近战单位,可搭载空军单位。
Atomic era melee naval unit that can transport air units.
在不是您[ICON_Capital]首都所属的大洲上作战时+10[ICON_Strength]战斗力。登陆不耗费额外移动力。
+10 [ICON_Strength] Combat Strength when fighting on a continent other that your [ICON_Capital] Capital's. No disembark cost.
电气时代袭扰型远程海军单位。只有与之相邻时才能看见它。
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相邻敌军单位-5 [ICON_Strength] 战斗力。
-5 [ICON_Strength] Combat Strength to adjacent enemy units.
适用于快速探索的启蒙时代近战海军单位。
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在大洋中+10[ICON_Strength]战斗力。
+10 [ICON_Strength] Combat Strength in Ocean combat.
位与[ICON_Capital]首都所在大洲时+10[ICON_Strength]战斗力。每消灭1个敌方单位+10陆军统帅点数。
+10 [ICON_Strength] Combat Strength when on the same continent as the [ICON_Capital] Capital. +10 Great General points for kills.
高度先进的信息时代袭扰型远程海军单位,能配备核武器。只有与之相邻时,才能看见它。
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与宗教单位位于相同地块时+10[ICON_Strength]战斗力。如果该单位占领城市,或在城市被占领时与该城市相邻,则该城市会自动皈依征服者所属玩家的主流宗教。
+10 [ICON_Strength] Combat Strength when there is a religious unit in the same hex. If this unit captures a city or is adjacent to a city when it's captured, the city will automatically convert to the Conquistador player's majority Religion.
启蒙时代拥有海滨袭扰能力的远程海军单位。只有与之相邻时才能看见它。
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如果至少与一名重装步兵相邻,+10 [ICON_Strength] 战斗力。
+10 [ICON_Strength] Combat Strength if there is at least one Hoplite adjacent.
启蒙时代的远程海军单位。
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最强大的远程海军单位,信息时代后才能制造。
Strongest ranged naval unit, available in the Information era.
对阵战斗机时,获得战斗力加成,拥有更大的攻击范围,并且能从战斗中获得更多经验值。
Receives a Combat bonus vs. Fighers, has an extended attack range, and earns more experience from combat.
电气时代海军远程单位。为距离1格以内的单位提供空袭掩护和核打击掩护。
Modern era naval ranged unit. Provides cover from air and nuclear attacks up to 1 tile away.
在您[ICON_Capital]首都所属大陆消灭敌方单位时,可获得相当于对方基础[ICON_Strength]战斗力数值之50%的[ICON_Culture]文化。在丘陵上+10[ICON_Strength]战斗力。
When defeating an enemy unit, gain [ICON_Culture] Culture equal to 50% that unit's base [ICON_Strength] Combat Strength when fighting on your [ICON_Capital] Capital's continent. +10 [ICON_Strength] Combat Strength when fighting on Hills.
第一个空战单位,在电气时代可建造。
First air combat unit, available in the Modern era.
即使移动过或攻击过,该单位都能在每回合结束后回血。
This unit heals every turn, even after moving or combat.
最强大的近战海军单位。显示视线范围内的海军掠袭单位。
Strongest melee naval unit. Reveals Naval Raiders within sight range.
该单位不会因受到伤害而遭受战斗力减益。
This unit does not suffer combat penalties when damaged.
原子时代双翼机升级。
Atomic era Biplane upgrade.
+10 对骑乘单位
+10 against cavalry
信息时代战斗机升级。
Information era Fighter upgrade.
+5 对战斗机
+5 against fighter aircraft

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