Spanish unique Renaissance era unit that replaces the Musketman. +10 [ICON_Strength] Combat Strength when there is a religious unit in the same hex. If this unit captures a city or is adjacent to a city when it is captured, the city will automatically adopt the Conquistador player's Religion as the dominant Religion.
取代火枪手的西班牙启蒙时代特色单位。与宗教单位处于同一地块时+10[ICON_Strength]战斗力。如果该单位占领一座城市,或在城市被占领时与之相邻,那么这座城市会自动接受征服者玩家的宗教作为主流宗教。
+4 Combat from Oligarchy
+4战斗力 来自寡头制
+5 Combat from Theocracy
+5战斗力 来自神权制
Caps Lock
Caps Lock键
Russian unique Industrial era unit that replaces Cavalry. Stronger than Cavalry, and gains +5 [ICON_Strength] Combat Strength when fighting in or adjacent to its home territory. Can move after attacking if [ICON_Movement] Movement points remain.
取代近代骑兵的俄国工业时代特色单位。比近代骑兵更强大,在本国领土内或边境上作战时+5[ICON_Strength]战斗力。如有剩余[ICON_Movement]移动力,可在攻击后移动。
Num Lock
数字锁定键
Indian unique Classical era heavy cavalry unit. Adjacent enemy units receive -5 [ICON_STRENGTH] Combat Strength.
取代骑手的印度古典时代特色重型骑乘单位。令所有相邻敌方单位-5[ICON_Strength]战斗力。
+4 Defense from Communism
+4防御力 来自共产制政体
Scroll Lock
Scroll Lock键
Arabian unique Medieval era unit that replaces the Knight. Heals at the end of every turn, even after moving or attacking.
取代骑士的阿拉伯中古时代特色单位。在每回合结束时都可恢复损伤,无论是否进行过移动或攻击。
Pad A
控制板A
+4 Attack from Fascism
+4攻击力 来自法西斯制
Kongo unique Classical era unit that replaces the Swordsman. +10 [ICON_Strength] Combat Strength when defending against ranged attacks. Can move and see through Woods and Rainforest.
取代剑士的刚果古典时代特色单位。防御远程攻击时+10 [ICON_Strength] 战斗力。视野范围和移动力消耗均无视森林和雨林地形。
+4 vs. civilizations following another Religion.
+4 对信奉其他宗教的文明。
Right Win
右Win键
Left Win
左Win键
English unique Renaissance era naval unit that replaces the Privateer. Can capture enemy ships. Cannot be seen unless adjacent to it.
取代私掠船的英国启蒙时代特色海军单位。能俘获敌方船只。只有与之相邻时,才能看见它。
Wars of Religion: +4 vs. civilizations following another Religion.
宗教战争:+4 对信奉其他宗教的文明。
Pad B
控制板B
French unique Industrial era melee unit. +10 [ICON_Strength] Combat Strength when fighting on your capital's continent. [ICON_GreatGeneral] Great General points for killing units.
法国的工业时代特色近战单位。在您首都所属大陆作战时+10[ICON_Strength]战斗力。消灭敌军可获得[ICON_GreatGeneral]陆军统帅点数。
Apps
应用程序
+5 Combat on home continent.
在首都所在的大陆上+5战斗力。
German unique Modern era naval unit that replaces the Submarine. Cheaper to produce, +1 Sight, and +10 [ICON_Strength] Combat Strength when fighting on Ocean tiles. Able to reveal other stealthed units.
取代潜艇的德国特色电气时代海军单位。生产成本更低,+1视野,在大洋作战时+10[ICON_Strength]战斗力。能发现其他隐形单位。
+5 Combat in shallow waters
在浅水水域+5战斗力
American unique Atomic era air unit that replaces the Fighter. Gains +5 attack against fighter aircraft, has +2 flight range, and gains +50% experience.
取代战斗机的美国原子时代特色空中单位。+2飞行范围,并获得+50%经验。对阵战斗机时+5攻击力。
Pad X
控制板X
+7 Combat vs. city-states.
与城邦战斗时+7战斗力。
Brazilian unique Industrial era unit that replaces the Battleship. Stronger than the Battleship. Unlocked by Nationalism.
取代战列舰的巴西工业时代特色单位。比战列舰更强。通过民族主义解锁。
+5 Combat on coastal land
位于海岸时+5战斗力
Anti-Cavalry
反骑乘单位
Pad Y
控制板Y
Can only spread their Religion to cities within their empire.
只能向本国领土内的城市传播宗教。
Heavy Chariot
重型战车
Even without Open Borders, this unit can enter foreign territory.
即使没有开放边界,该单位也可以进入外国领土。
Pad RB
控制板RB
Ignore Crossing Rivers Cost
忽略穿越河流的移动力消耗
Pad LB
控制板LB
Cannot initiate Theological Combat.
无法发起神学攻击。
Ignore ZOC
无视控制领域(ZOC)
Even without Open Borders, this unit can enter foreign territory.
即使没有开放边界,该单位也可以进入外国领土。
Pad Dpad Up
控制板向上键
Ignore Terrain Cost
忽略地形移动力消耗
Pad LT
控制板LT键
Significant advantage to Theological Combat in their empire.
在本国领土上进行神学战斗时拥有显著优势。
Light Chariot
轻型战车
Pad RT
控制板RT键
Forest, Jungle, Hills, and Marsh only take one [ICON_Movement] Movement.
森林、丛林、丘陵和沼泽只消耗1[ICON_Movement] 移动力。
Friendly Territory Bonus
友好领土加成
Pad Dpad Left
控制板向左键
Ignore movement cost for river crossing.
忽略穿越河流的移动力消耗。

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